Which Platform Should you Put Your Game On?

The short answer is all of them. Windows, Mac, PlayStation, Xbox, Linux, Android, iOS and Amazon. 

What’s the long answer? Build your creation with tools that will place your game on the most platforms. It’s not as hard as you would think. I haven’t dug too deep but I’m a little sad that “No Man’s Sky” is intintially just on PlayStation 4 and Microsoft Windows. I can only assume it’s because of the way they coded it.

Most coders are like musicians. Find a brand of instrument that works for you and stick with it. If you start off cheap, use what you got to make money and then use that money to buy better equipment. 

On second thought indie gamers are NOT like musicians. Most coding tools are FREE! To be a Xbox or PlayStation Dev is FREE! Yes it costs to put your games on iOS, Android and Steam but it really evens out once your quality product picks up steam, haha. 

So, the first step to making your game is choosing a tool or program that is universal:

For Windows, Mac and mobile games try www.coronalabs.com Corona SDK. It is now free and very flexible. 

For everything try either www.unity3d.com or www.epicgames.com . These engines are both free to use but you might have to pay royalties if your game makes a huge profit. 

In the end there are many ways to make your game available for others to play. The main thing is to make it. Don’t wait too long thinking about it. Gamers can’t wait to play something new. Give it to them sooner than later and fix the bugs as you go along. 

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There’s Nothing Like Brutal Honesty… Tales of an Almost Game Dev

… to get you going in the right direction. I finally ponied up the fee needed to submit games to Steam. I’ve read enough blog posts and reddit comments to know that Steam is like NYC, if you can make it there you can be successful anywhere.

What I didn’t count on were fellow gamers ACTIVELY reviewing submitted games. I really didn’t know what to expect. Panfur TD is mildly successful on iOS, Android and Amazon. I even heavily used the advice from an avid tower defense player. I just received an email this week from another Panfur TD user who loved my game and said how far they were so far (18 out of 20 levels)

So with all of that supposed momentum I submitted my desktop version of Panfur TD to www.itch.io and www.gamejolt.com before I paid to be on Steam. I’ve received minimal activity on itch.io and gamejolt.com. Itch.io gave me some downloads after I gave away some keys.

Now on to http://store.steampowered.com/ . After paying the fee I immediately went to the green light page and pressed the submit button. I hastily filled out the needed information and made my Panfur TD submission public. WITHIN THE FIRST HOUR I received over 50 uniques and 5 comments!

Let’s backtrack a bit. After I made my submission public I shared it on social media and wrote up a post about it here. I think doing that really got the ball rolling. The comments were very helpful. Not rude or malicious, just honest comments why they felt my game was not a good fit on steam. Most of the issues I was aware of are forgiven on a small mobile screen. Steam users however pointed out fixable things that in their opinion made Panfur TD in its current form not Steam material.

I was very impressed with these comments. When I played my game on www.mobcrush.com I also received enough feedback to know it has potential. Sadly most users on Steam thought I made the game with flash…. I did not. Maybe they’d like it more if it was 3D. I can do that. Because of the negative but supportive feedback I made the game private for know. Ironically one of the commenters invited me to a group for mediocre Devs on steam. Hahahaha I was very grateful and joined of course.

In a nutshell:

Is paying to be a Steam Game Dev worth it?


Should you just submit any old thing on it?

Only if you want to feel 1inch tall and question your purpose in life.

How would you know what style of game to submit?

Look at what else is being submitted and READ the comments to see why they liked or dislike the game.

Will you make money on Steam?

Most of the commenters said why they would NOT buy my game so obviously there are games they WOULD pay for.

What’s the best Desktop game Dev engine?

I don’t have a clue. I hate unity3d. I’m currently using Corona SDK for mobile. Let me know what you are using.

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Panfur TD is Almost on Steam!


If you love Steam and Tower Defense games guess what? Here’s your chance to greenlight one that will give you hours of casual desktop gaming. Click the link below to see and comment (be gentle)…


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How to Get Properly Rejected By a Game Website #indiedev

For the past two years I’ve heard the call of the Software developer. After less sleep and more programming tutorials I was able to master the reverse engineering skills needed for Node.JS, Ionic, Android Java and iOS Swift and Objective-C. Can I build games from scratch now? No. Can I go to Code Markets like www.codecanyon.com and make my own versions of purchased code? Yes.

While swimming in the Mobile Developer waters I’ve spent a lot of money for promotion and have met many other devs and growth hackers in the related business. As mentioned in a previous post my eyes were opened to a space I hadn’t considered before. PC games. Thankfully since I use Corona SDK to make most of my games, porting them to Windows and OS X is a small feat. Did this give instant Dev fame?

No. Some places like www.itch.io and www.gamejolt.com has welcome my new PC game with opened arms and some haven’t. If I only knew why I was rejected by some… Wait! Someone replied with details as to why I was rejected!

Hello Anthony,

Thanks a lot for your submission and your interest in xx.
We’ve taken a look at Panfur TD Tower Defense, it looks like casual tower defence game, with addictive gameplay.

Unfortunately, however, we feel that the game would not be a good fit for xx, as we think that it appears to be missing various graphical and sound assets and is a bit too small in scale in terms of production value for our users, which means that we aren’t confident in its release potential on our site.

For these reasons I’m afraid we will have to pass on Panfur TD Tower Defense. If you have any other games in the future that might be a better fit for xx, please let us know, and hopefully we’ll be able to work together.

All the best,

Wasn’t that nice? Detailed information that did not crush my spirit or make me decide to give up this crazy “hobby” that is burning through my own money. With this email I can go back to my code, figure out what’s missing, fix it and resubmit it. That is how it is supposed to be. It appears this very popular game market really do love its registered devs and its potential devs.

Do you have any similar experiences? Let us know in our forums found here: forums.panfurware.com

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Giving Away 20 Free Keys to Our New Windows and OS X Game Panfur TD #indiedev #itchio

To start things off on the right foot, we wanted to thank all of our followers across all of our social networks for staying with us after we switched from cool Smartphone reviews to nerdy coding snippets(pardon the pun).

To show our thanks here are 20 or so free keys to our new ad free Desktop game Panfur TD Tower Defense. We have it for OS X and Windows. Click below to get em.

























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