Super Mario Run’s Day Out – App Annie

Wow. $4 million. Nintendo didn’t make a lot of money off of Pokemon Go but they sure did get the memo: Users love mobile! See below via @appannie .

Super Mario Run made over $4 million worldwide in consumer spend its first day. Learn more about its day-one performance.

Source: Super Mario Run’s Day Out – App Annie

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Which Platform Should you Put Your Game On?

The short answer is all of them. Windows, Mac, PlayStation, Xbox, Linux, Android, iOS and Amazon. 

What’s the long answer? Build your creation with tools that will place your game on the most platforms. It’s not as hard as you would think. I haven’t dug too deep but I’m a little sad that “No Man’s Sky” is intintially just on PlayStation 4 and Microsoft Windows. I can only assume it’s because of the way they coded it.

Most coders are like musicians. Find a brand of instrument that works for you and stick with it. If you start off cheap, use what you got to make money and then use that money to buy better equipment. 

On second thought indie gamers are NOT like musicians. Most coding tools are FREE! To be a Xbox or PlayStation Dev is FREE! Yes it costs to put your games on iOS, Android and Steam but it really evens out once your quality product picks up steam, haha. 

So, the first step to making your game is choosing a tool or program that is universal:

For Windows, Mac and mobile games try www.coronalabs.com Corona SDK. It is now free and very flexible. 

For everything try either www.unity3d.com or www.epicgames.com . These engines are both free to use but you might have to pay royalties if your game makes a huge profit. 

In the end there are many ways to make your game available for others to play. The main thing is to make it. Don’t wait too long thinking about it. Gamers can’t wait to play something new. Give it to them sooner than later and fix the bugs as you go along. 

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There’s Nothing Like Brutal Honesty… Tales of an Almost Game Dev

… to get you going in the right direction. I finally ponied up the fee needed to submit games to Steam. I’ve read enough blog posts and reddit comments to know that Steam is like NYC, if you can make it there you can be successful anywhere.

What I didn’t count on were fellow gamers ACTIVELY reviewing submitted games. I really didn’t know what to expect. Panfur TD is mildly successful on iOS, Android and Amazon. I even heavily used the advice from an avid tower defense player. I just received an email this week from another Panfur TD user who loved my game and said how far they were so far (18 out of 20 levels)

So with all of that supposed momentum I submitted my desktop version of Panfur TD to www.itch.io and www.gamejolt.com before I paid to be on Steam. I’ve received minimal activity on itch.io and gamejolt.com. Itch.io gave me some downloads after I gave away some keys.

Now on to http://store.steampowered.com/ . After paying the fee I immediately went to the green light page and pressed the submit button. I hastily filled out the needed information and made my Panfur TD submission public. WITHIN THE FIRST HOUR I received over 50 uniques and 5 comments!

Let’s backtrack a bit. After I made my submission public I shared it on social media and wrote up a post about it here. I think doing that really got the ball rolling. The comments were very helpful. Not rude or malicious, just honest comments why they felt my game was not a good fit on steam. Most of the issues I was aware of are forgiven on a small mobile screen. Steam users however pointed out fixable things that in their opinion made Panfur TD in its current form not Steam material.

I was very impressed with these comments. When I played my game on www.mobcrush.com I also received enough feedback to know it has potential. Sadly most users on Steam thought I made the game with flash…. I did not. Maybe they’d like it more if it was 3D. I can do that. Because of the negative but supportive feedback I made the game private for know. Ironically one of the commenters invited me to a group for mediocre Devs on steam. Hahahaha I was very grateful and joined of course.

In a nutshell:

Is paying to be a Steam Game Dev worth it?

Yes.

Should you just submit any old thing on it?

Only if you want to feel 1inch tall and question your purpose in life.

How would you know what style of game to submit?

Look at what else is being submitted and READ the comments to see why they liked or dislike the game.

Will you make money on Steam?

Most of the commenters said why they would NOT buy my game so obviously there are games they WOULD pay for.

What’s the best Desktop game Dev engine?

I don’t have a clue. I hate unity3d. I’m currently using Corona SDK for mobile. Let me know what you are using.

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Gamasutra: David Galindo’s Blog – How much do indie PC devs make, anyways? (Part V) #indiedev

 

This is a 2 year old article about how a dev eventually made it big on Steam… Enjoy.

You’re only as good as your last game, after all.

Source: Gamasutra: David Galindo’s Blog – How much do indie PC devs make, anyways? (Part V)

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Mobile vs Console Games

Had a great yet sobering conversation with Alberton Garcia from www.marketing4indies.com . The second I informed him that I was a mobile developer he switched gears to explain why Mobile devs are still not making as much money as console and steam devs are making. After checking my current profit ledger I sheepishly agreed and asked why is that.

Albertino expertly opened my eyes to the main issue with mobile game users: They are very casual players and they really don’t like paying upfront. I couldn’t ignore that logic. Compare that to a user walking into gamestop. If they pick up a game off the shelf and walk to the cash register their plan is to pay for the game in their hand. If you “walk” up to the counter in the Apple App Store or Google Play Store your choice is to probably download the game for free.

Of course there are incentives in mobile games to purchase further down the road but seriously, you can’t beat a game that is made to be paid for upfront. After the conversation I thanked him for his insight and asked for his information. If you are an Indie Dev looking to get your game on http://store.steampowered.com/ contact them below right away!

Albertino Robelló Garcia

Albertino Robelló Garcia

CEO and Co-Founder at MARKETING4INDIES

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I am writing to you to inform you that I have built my own company specialized in helping indie studios make their game a success in Steam. Just for you to know, I have worked for 10 years in the gaming industry and I have taken part in projects for Konami, Bandai Namco and Kerad Games, among others, in the fields of Marketing, Licensing and Advertising.

My most recent project is Youtubers Life (U-Play Online), the trendiest game of the moment, ranked #5 worldwide on Steam during the first three weeks since it’s release. This game represents the biggest hit on Steam for a Spanish studio.

The marketing campaign I set up had clear commercial objectives and was backed on the following four points:

a) PR

b) Twitter

c) Copywriting

d) Website and audiovisual material consultancy

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This is the “growth hack” that got my whole company started — Hacker Noon

Great read. Even if they already had seed money to begin with that’s never the end of the story…

Let me paint a picture for you. 🌌

Source: This is the “growth hack” that got my whole company started — Hacker Noon

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How to make more people use your apps and games – #IndieDev Discussions on PanfurWare LLC Forums

Growth Hacking is Hocus Pocus. Seriously. Wording your descriptions might get the user to your app but it won’t make them install it…

Source: How to make more people use your apps and games – #IndieDev Discussions on PanfurWare LLC Forums

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Does Udacity Carry any Weight on the East Coast?

I love to hear about companies disrupting the traditional infrastructures we assume are rock solid. From a simple taxi ride to education people are realizing that what used to work no longer works or worse yet, what used to make you successful in life no longer does.

Udacity is a Google, Facebook, Amazon and others based educational institution created to drill down career education. Are they accredited? No. They do have “Nano-degrees” but they are not well recognized yet.

Will they be anytime soon? The tuition is not that bad of a price at around $200 a month but the question is: Will east coast tech companies hire you with Udacity on your resume?

Online Nanodegree programs and free courses

Source: Udacity

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Game Developers Conference 2016 was huge! | Blog | RevMob Mobile Ad Network #growthhacking

From Virtual Reality to new apps, GDC was exciting and a great place to do business, revisit old friends and make new ones.Team Revmob of course was present and ready to rock at one of the most important events of the year.

Source: Game Developers Conference 2016 was huge! | Blog | RevMob Mobile Ad Network

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